Thanks for posting the video Sandy! Great to share the Honda R&D journey with you and meet the many other partners at Connect.
You guys have a great solution!!!!
[…] case in point is Honda’s employee recognition system with KangoGift. It engages employees with instant feedback, and it uses public vs. one-on-one […]
[…] According to Sandy, the Candy Crush Saga game, which boasts more than 100 million active users per day, has several valuable social businesses leadership lessons businesses could stand to learn from. First among them was the power of positive reinforcement. “Acknowledging that there are positive rewards in store, users then begin to work harder in order to achieve their rewards,” said Sandy during her presentation. “Gaming does promote better work from your team because you give rewards. There are things that you don’t expect. You can surprise somebody in Candy Crush. So, as a leader, think about how you reward people, how you use some of those gamification techniques. Do you surprise them with acknowledgement of what they’ve done for your organization, for your team, for the industry?” The business case-in-point she refers to is Honda’s employee recognition system. […]
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